![]() Yes, I know there's the Digital Human pack with the 1 character (Whoopie!), but it's not compatible with any of the popular character design tools, at all, so it can't be used. It seems to come down to HDRP boiling away details in its light rendering or the import workflows. ![]() It doesn't seem to be related to subdivision or normal maps, etc. ![]() Whereas in Unreal, they look amazing without a having to tweak or use custom 3rd party shaders. It doesn't matter how much you adjust specular/metal/alpha, etc. Just in general, why can't Unity display an FBX rigged model with decent materials for SSS for Skin with the HDRP\Lit shader? Every major character design tool outputs full 4k PBR materials but when you pull them into Unity, they all look wooden flat.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |